Gathering Guide & Unspoiled Node information
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Gathering Guide & Unspoiled Node information
Gathering: Where, How to?
To add a gathering class to your your list of classes, you must first pass level 10 in your story quest. After that, speaking to the Guild Receptionist will direct you to the respective Guild leader. Then that’s it! Equipping the main hand arms of the class will switch you to the corresponding class (Botanist: Hatchet, Miner: Pickaxe, Fishing: Fishing Rod)The Botanists Guild is in Gridania | |
The Miners Guild is in Ul’dah | |
The Fishing Guild is in Limsa Lominsa |
What gathering class suits what crafting class?
- Botany: Weaving, Carpentry, Culinarian, Leatherworking
- Mining: Blacksmithing, Armorsmithing, Alchemy, Goldsmithing
- Fishing: Alchemy, Culinarian
Note:
- That this is a very general breakdown. Each gathering class contributes to every crafting class in a small way – the above just represents the more commonly used items. In the end, we would recommend being a high level gatherer for all classes so you have the freedom to get whatever you need.
Gathering Skills & Traits
Mining and Botany have almost the exact same skills & traits, with a different name and icon. They only very slightly differ in three skills.From what we’ve heard about Fishing, the system will be different. We can assume the skills and traits will be a bit different too.
How do I gather?
The first step to gather is to make sure your ‘triangulate’ (Botany) or ‘Prospect’ (Mining) skill is toggled on. These skills are learned at level 1, and allow you to see gathering nodes on the minimap. Note that at level 2, you get the trait “Auto-triangulate” or “Auto-prospect” which automatically toggles this on when you change to a gathering class. Below is a sample of what nodes look like on the minimap.Approaching a node will give you information on what kind of node it is. example “Level 5 Mature Tree”. Note that not all of the same nodes are equal, different areas with different “level 5 Mature Trees” will have different gatherable materials within. Interacting with the node will bring up the gathering window, pictured below. You do not have to rush to gather nodes in fear of other people getting there first, each person has their own nodes.
- Item preview: Here is the item preview of what you’re trying to gather, along with its name on the far right. You can highlight the picture to see the tool-tip.
- Gathering Chance: The chance you will successfully gather a no quality version of the material. This is increased by level and the Gathering stat.
- High-Quality Chance: The chance that you will successfully gather a high quality version of the material. This is increased by level and the Perception stat. Note that there is never a minimum 1% chance, if your perception is lower than the item levels minimum perception needed, as pictured above, you will have zero chance to gather a high quality material.
- Item Level: An materials level is an indicator of its difficulty to gather (both no or high quality). Naturally, the higher it is – the more difficult. Each node naturally has a lifespan of 6 strikes. Meaning you can attempt to gather 6 times from any given node, whether you choose to gather 6 different items, or 6 of the same item – it doesn’t matter.
Finding New Nodes
New nodes are made available for you to see for each five levels. Note that there is no way around this. Even if you have godly gear or whatever, you simply cannot see nodes above your gathering level.When first gathering a new node, you will see that the various materials are still “Unknown”. This is annoying because unknown materials have a base gather chance of 10%. So on average, you’re going to need 2 nodes to successfully discover 1 Unknown Material. Luckily you can increase this chance. The botanist skill [Field Mastery] and mining skill [Sharp Vision] increases the chance to successfully gather items. They also affect unknown materials!
Another way to increase your chances at gathering unknown, and known materials are discussed below.
Tree Whisperer / Stone Whisperer
Starting level 11 you will obtain the Tree Whisperer and Stone Whisperer trait (Botanist and Miner respectively). Some nodes have special requirements that, if met, give you a bonus to gathering or perception. Note that not all nodes have this. It’s pretty random, but it’s a nice boost when it comes around. Make sure to make the most out of it!In the example below, we see this certain Lvl15 Lush Vegetation has this special requirement triggered. It’s pretty self explanatory – If you have a Gathering Stat of 77 or higher> You get a 10% bonus to gathering success rate! Note that this differs between types of nodes.
Preparation: Gathering HQ Items
Starting level 12, you can passively see how much minimum perception you need to gather a high quality item. This is made possible by the passive skill [Preparation]. In the example below, you can now see how much minimum perception you need to gather an HQ item. In the case of Gridanian Chestnut, you need 30 perception for a 1% chance.Gathering Stats & Gear
GP: Increases GP, which is used to cast gathering skills.Gathering: Increases chance to gather an item successfully.
Perception: Increases chance to gather a high quality item.
These are mostly gained through better fieldcraft gear.
Summary
- Mining & Botany are the main gathering classes, and you should try to max one of them (Whichever suits your crafting needs more)
- New nodes are made accessible every 5 levels, and new quests are handed out by your guildmaster every 5 levels.
Special thanks to FFX|V Guild for this information
Last edited by Eqoa Ronson on Wed Nov 27, 2013 9:13 pm; edited 1 time in total
Unspoiled Nodes information
All times are in Eorzean time. Use the mouse pointer to click on the server information time, it will toggle from Local Time, Server Time, and Eorzean time.
Unspoiled Lv50 Mining Nodes
Time | Zone | Port | Material (Slot)
1:00AM | Coerthas Central Highlands | Camp Dragonhead | Darksteel Ore(3)
5:00AM | Eastern Thanalan | Camp Drybone | Gold Sand(2)
9:00AM | Eastern Thanalan | Camp Drybone | Gold Ore(6)/Coblyn Larva(7)
1:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
5:00PM | Eastern La Noscea | Wineport | Volcanic Rock Salt(1)
5:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
9:00PM | Coerthas Central Highlands | Camp Dragonhead | Astral Rock(7)
9:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
Unspoiled Lv50 Botanist Nodes
Time | Zone | Port | Material(Slot)
1:00AM | Eastern Shroud | Hawthorne Hut | Crawler Cocoons(4)
1:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter/Clusters(2-7)
5:00AM | Eastern Shroud | Hawthorne Hut | Trillium(1)
5:00AM | Eastern La Noscea | Costa De Sol | Honey Lemon(2)
5:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
9:00AM | Coerthas Central Highlands | Camp Dragonhead | Spruce Log(6)
9:00AM | Eastern La Noscea | Costa De Sol | Prickly Pineapple(4)
9:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
1:00PM | Coerthas Central Highlands | Camp Dragonhead | Vampire Plant(8)
1:00PM | Eastern Thanalan | Camp Drybone | Black Truffles(7)
1:00PM | Eastern La Noscea | Wineport | Dzemael Tomato(3)
5:00PM | Coerthas Central Highlands | Camp Dragonhead | Thavnairian Mistletoe(2)
9:00PM | Eastern Shroud | Hawthorne Hut | Kidragora(7)/Trillium Bulb(8)
Matter/Cluster Slot Order
1 Grade 4 Carbonized Matter
2 Lightning
3 Fire
4 Wind
5 Water
6 Ice
7 Earth
Stat | Full HQ | Goal | Materia Needed
Perception | 321 | 320 | None
Gathering | 323 | 340 | +3 x 6
GP Soft | 573 | 675 | +3 x 17, +2 x 7, +1 x 17
Unspoiled Lv50 Mining Nodes
Time | Zone | Port | Material (Slot)
1:00AM | Coerthas Central Highlands | Camp Dragonhead | Darksteel Ore(3)
5:00AM | Eastern Thanalan | Camp Drybone | Gold Sand(2)
9:00AM | Eastern Thanalan | Camp Drybone | Gold Ore(6)/Coblyn Larva(7)
1:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
5:00PM | Eastern La Noscea | Wineport | Volcanic Rock Salt(1)
5:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
9:00PM | Coerthas Central Highlands | Camp Dragonhead | Astral Rock(7)
9:00PM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
Unspoiled Lv50 Botanist Nodes
Time | Zone | Port | Material(Slot)
1:00AM | Eastern Shroud | Hawthorne Hut | Crawler Cocoons(4)
1:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter/Clusters(2-7)
5:00AM | Eastern Shroud | Hawthorne Hut | Trillium(1)
5:00AM | Eastern La Noscea | Costa De Sol | Honey Lemon(2)
5:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
9:00AM | Coerthas Central Highlands | Camp Dragonhead | Spruce Log(6)
9:00AM | Eastern La Noscea | Costa De Sol | Prickly Pineapple(4)
9:00AM | Mor Dhona | Revenant's Toll | Grade 4 Carbonized Matter(1)/Clusters(2-7)
1:00PM | Coerthas Central Highlands | Camp Dragonhead | Vampire Plant(8)
1:00PM | Eastern Thanalan | Camp Drybone | Black Truffles(7)
1:00PM | Eastern La Noscea | Wineport | Dzemael Tomato(3)
5:00PM | Coerthas Central Highlands | Camp Dragonhead | Thavnairian Mistletoe(2)
9:00PM | Eastern Shroud | Hawthorne Hut | Kidragora(7)/Trillium Bulb(8)
Matter/Cluster Slot Order
1 Grade 4 Carbonized Matter
2 Lightning
3 Fire
4 Wind
5 Water
6 Ice
7 Earth
Stat | Full HQ | Goal | Materia Needed
Perception | 321 | 320 | None
Gathering | 323 | 340 | +3 x 6
GP Soft | 573 | 675 | +3 x 17, +2 x 7, +1 x 17
RigorMortis- Posts : 1
Re: Gathering Guide & Unspoiled Node information
Nice post Rigor .. Thank you
Camou Flage- Flame General
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Eqoa Psychokillaz- Elder Seedseer
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Location : Tampa/Atlanta
Rare Node Spawns
FFXIV Clock was created late September, 2013. The web apps purpose is to assist Lv50 gathering from nodes in the world of Eorzea.
Since launch we have been adding on features as requested from our visitors and trying to make ffxivclock as usefull and user-friendly as possible.
If you have suggestions, let us know via the suggestion link above or leave us a comment.
full list of nodes / clock items
Botany:
Mining:
Fishing:
http://www.ffxivclock.com/#/
Since launch we have been adding on features as requested from our visitors and trying to make ffxivclock as usefull and user-friendly as possible.
If you have suggestions, let us know via the suggestion link above or leave us a comment.
full list of nodes / clock items
Botany:
- 1:00 AM Crawler Cocoon [Slot 4] - Hawthorne Hut
- 1:00 AM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 1:00 AM Lightning Cluster [Slot 2] - Revenants Toll
- 1:00 AM Fire Cluster [Slot 3] - Revenants Toll
- 1:00 AM Wind Cluster [Slot 4] - Revenants Toll
- 1:00 AM Water Cluster [Slot 5] - Revenants Toll
- 1:00 AM Ice Cluster [Slot 6] - Revenants Toll
- 1:00 AM Earth Cluster [Slot 7] - Revenants Toll
- 5:00 AM Trillium [Slot 1] - Hawthorne Hut
- 5:00 AM Honey Lemon [Slot 2] - Costa De Sol
- 5:00 AM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 5:00 AM Lightning Cluster [Slot 2] - Revenants Toll
- 5:00 AM Fire Cluster [Slot 3] - Revenants Toll
- 5:00 AM Wind Cluster [Slot 4] - Revenants Toll
- 5:00 AM Water Cluster [Slot 5] - Revenants Toll
- 5:00 AM Ice Cluster [Slot 6] - Revenants Toll
- 5:00 AM Earth Cluster [Slot 7] - Revenants Toll
- 9:00 AM Spruce Log [Slot 6] - Camp Dragonhead
- 9:00 AM Prickly Pineapple [Slot 4] - Costa De Sol
- 9:00 AM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 9:00 AM Lightning Cluster [Slot 2] - Revenants Toll
- 9:00 AM Fire Cluster [Slot 3] - Revenants Toll
- 9:00 AM Wind Cluster [Slot 4] - Revenants Toll
- 9:00 AM Water Cluster [Slot 5] - Revenants Toll
- 9:00 AM Ice Cluster [Slot 6] - Revenants Toll
- 9:00 AM Earth Cluster [Slot 7] - Revenants Toll
- 1:00 PM Vampire Plant [Slot 8] - Camp Dragonhead
- 1:00 PM Black Truffle [Slot 7] - Camp Drybone
- 1:00 PM Dzemael Tomato [Slot 3] - Wineport
- 5:00 PM Thavnairian Mistletoe [Slot 2] - Camp Dragonhead
- 9:00 PM Kidragora [Slot 7] - Hawthorne Hut
- 9:00 PM Trillium Bulb [Slot 8] - Hawthorne Hut
Mining:
- 1:00 AM Darksteel Ore [Slot 3] - Camp Dragonhead
- 5:00 AM Gold Sand [Slot 2] - Camp Drybone
- 9:00 AM Gold Ore [Slot 6] - Camp Drybone
- 9:00 AM Coblyn Larva [Slot 7] - Camp Drybone
- 1:00 PM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 1:00 PM Lightning Cluster [Slot 2] - Revenants Toll
- 1:00 PM Fire Cluster [Slot 3] - Revenants Toll
- 1:00 PM Wind Cluster [Slot 4] - Revenants Toll
- 1:00 PM Water Cluster [Slot 5] - Revenants Toll
- 1:00 PM Ice Cluster [Slot 6] - Revenants Toll
- 1:00 PM Earth Cluster [Slot 7] - Revenants Toll
- 5:00 PM Volcanic Rock Salt [Slot 1] - Wineport
- 5:00 PM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 5:00 PM Lightning Cluster [Slot 2] - Revenants Toll
- 5:00 PM Fire Cluster [Slot 3] - Revenants Toll
- 5:00 PM Wind Cluster [Slot 4] - Revenants Toll
- 5:00 PM Water Cluster [Slot 5] - Revenants Toll
- 5:00 PM Ice Cluster [Slot 6] - Revenants Toll
- 5:00 PM Earth Cluster [Slot 7] - Revenants Toll
- 9:00 PM Astral Rock [Slot 7] - Camp Dragonhead
- 9:00 PM Grade 4 Carbonized Matter [Slot 1] - Revenants Toll
- 9:00 PM Lightning Cluster [Slot 2] - Revenants Toll
- 9:00 PM Fire Cluster [Slot 3] - Revenants Toll
- 9:00 PM Wind Cluster [Slot 4] - Revenants Toll
- 9:00 PM Water Cluster [Slot 5] - Revenants Toll
- 9:00 PM Ice Cluster [Slot 6] - Revenants Toll
- 9:00 PM Earth Cluster [Slot 7] - Revenants Toll
Fishing:
- 6:00 AM Sunrise
- 8:00 AM Weather
- 10:00 AM Mahi-Mahi - Lower La Noscea
- 12:00 PM Weather
- 4:00 PM Weather
- 6:00 PM Sunset
http://www.ffxivclock.com/#/
Re: Gathering Guide & Unspoiled Node information
Level 50 Gathering - Tips and Tricks
Provided by Ellyidol from Reddit.com - thank you!
The difference with Gathering pre-50 is that nodes are abundant and materials are unlocked after the first successful gather. When you get to 50, the Level 50 Gathering nodes no longer spawn constantly around the same area, and the materials are "unreachable" with every new node, unless cleared.
A Level 50 Unspoiled Gathering Node (Botanist):
Now that you know what the node looks like, how to find it, and how often they spawn, what's different about them?
When you interact with a Level 50 Rare Node, this gathering menu is opened every time.
Notice how all of them are "Out of Reach". You have two options here:
Assuming you used the first option, this should clear all the Unreachable slots and expose the material. It looks like this:
If you double check with the Google Doc/Excel file, it shows that the Vampire Plant is on the 8th slot and always will be in that slot.
That's it! Now you know what's different and what's new with 50 gathering.
I've come across a fair share of tips and tricks to maximize your 50 gathering (and profit). In my humble opinion, I think these steps are the most important:
Gathering Sequences I'll keep this short and have others chime in on what their preferred gathering sequence is. I've taken this from the user Momoko_Tomoko who states:
"However, if you just use Toil, +10%HQ, and +15% gather, and proc the deep vigour, you'll get 1.75 HQ per node (the same), but with a smaller variance at 0.6375 (and you are always guaranteed an HQ) and more importantly you are doing 6 strikes, so you get more NQ ore on average"
That said, I have personally tried this sequence and find it the most consistent and rewarding.
1: Toil to clear unreachable items (300 GP)
2: +10% HQ Skill (100 GP)
3: +15% Gather Skill (100 GP) - this should bring your gathering chance to 100% every time with the HQ set and the 340 Gathering.
4: Gather until Chain #4.
5: Pop your 100% HQ 100% Gather skill after Chain #4.
Gathering Routes
Over the past two weeks, I've been working on optimizing my gathering routes and downtimes. I've been able to net at least 100k a day from a few hours of playing time with my routes, and I highly doubt that they're nearly perfect or optimized for profit making - they just suit my current playstyle. I highly suggest that you choose a gathering route that suits you so you don't have much downtime or idle time. Nothing is worse than having to sit in a zone/town just waiting for the next Rare Node Spawn. For example, I've chosen routes based on my alt class leveling areas and/or areas with pre-50 nodes that have materials that sell well.
For those looking for a few tips to getting to 50 DoL in the first place: My personal favorite: Watch a movie on the TV/second monitor and memorize your 3 node route for gathering. I cannot begin to explain how time (and your levels/exp) flies when enjoying a good movie or distraction.
That's it! Now you know the tips and tricks I've learned and used for the past two weeks on my 50 Botanist.
Provided by Ellyidol from Reddit.com - thank you!
The difference with Gathering pre-50 is that nodes are abundant and materials are unlocked after the first successful gather. When you get to 50, the Level 50 Gathering nodes no longer spawn constantly around the same area, and the materials are "unreachable" with every new node, unless cleared.
A Level 50 Unspoiled Gathering Node (Botanist):
- These spawn once roughly every one real-time hour for roughly 10~ real-time minutes and roughly 3 Eorzea hours. Note: 20 Eorzea minutes = 1 real-life minute.
- These nodes disappear after you interact with them, regardless if you gathered anything or even clicked any material or not.
- These nodes have a fixed Eorzea respawn time (This is where you use our FFXIV Clock Alerts for.)
- These nodes can be detected using your Lv 46 DoL skill - Truth of Forests (Botanists). They will appear on your radar/mini-map regardless of how far they are, as long as you are in the same zone (they do not appear on your World Map or "M"). A short alert on your UI will prompt when they spawn, along the lines of "An unspoiled node X yards away (direction) has been detected."
- As long as you have the detect skill on, you will see this on the mini map:
Now that you know what the node looks like, how to find it, and how often they spawn, what's different about them?
When you interact with a Level 50 Rare Node, this gathering menu is opened every time.
Notice how all of them are "Out of Reach". You have two options here:
- Use your newly acquired Level 50 skill that "Renders all out-of-reach items reachable" - Toil for 300GP, or
- Know what material the node gives and memorize its location -
Rare Nodes Gathering Info.
Assuming you used the first option, this should clear all the Unreachable slots and expose the material. It looks like this:
If you double check with the Google Doc/Excel file, it shows that the Vampire Plant is on the 8th slot and always will be in that slot.
That's it! Now you know what's different and what's new with 50 gathering.
I've come across a fair share of tips and tricks to maximize your 50 gathering (and profit). In my humble opinion, I think these steps are the most important:
- Grab a Level 50 HQ Botanist/Miner set (and do your 50 Job Quest for the weapon). If you have this set, this should bring your gathering stats to: Gathering: 323 Perception: 321 GP: 573
- Gathering stat - This stat caps at 340 for 50 Gathering (340 Gathering should give you about a 90% Base Gather Chance, all you need is 85% depending on your gathering sequence). Meaning anything more than 340 of this stat does not increase your gathering chances. I recommend reaching this cap with food (if you can be bothered) or with 2nd priority materia, your first priority should be:
- Perception stat - With the HQ set, your Perception stat should already reach the minimum of 320 Perception to unlock the chance of an HQ gather on each swing (albeit, 1%). From all that I've read, nobody knows the Perception cap for the fabled 15% HQ base chance since nobody has gotten that much Perception.
- GP stat - 573 should be more than enough, as the ideal gathering sequence requires nothing more than 500 GP - the next threshold for GP is 675, but this amount is not possible due to stat caps on your gear.
Gathering Sequences I'll keep this short and have others chime in on what their preferred gathering sequence is. I've taken this from the user Momoko_Tomoko who states:
"However, if you just use Toil, +10%HQ, and +15% gather, and proc the deep vigour, you'll get 1.75 HQ per node (the same), but with a smaller variance at 0.6375 (and you are always guaranteed an HQ) and more importantly you are doing 6 strikes, so you get more NQ ore on average"
That said, I have personally tried this sequence and find it the most consistent and rewarding.
1: Toil to clear unreachable items (300 GP)
2: +10% HQ Skill (100 GP)
3: +15% Gather Skill (100 GP) - this should bring your gathering chance to 100% every time with the HQ set and the 340 Gathering.
4: Gather until Chain #4.
5: Pop your 100% HQ 100% Gather skill after Chain #4.
Gathering Routes
Over the past two weeks, I've been working on optimizing my gathering routes and downtimes. I've been able to net at least 100k a day from a few hours of playing time with my routes, and I highly doubt that they're nearly perfect or optimized for profit making - they just suit my current playstyle. I highly suggest that you choose a gathering route that suits you so you don't have much downtime or idle time. Nothing is worse than having to sit in a zone/town just waiting for the next Rare Node Spawn. For example, I've chosen routes based on my alt class leveling areas and/or areas with pre-50 nodes that have materials that sell well.
For those looking for a few tips to getting to 50 DoL in the first place: My personal favorite: Watch a movie on the TV/second monitor and memorize your 3 node route for gathering. I cannot begin to explain how time (and your levels/exp) flies when enjoying a good movie or distraction.
- Try and choose a material that actually sells well. I tend to have a 30g/piece standard for them. This way, after hours on hours of gathering, at least a nice amount of money is coming your way.
- GC Gathering Scrolls. It's under the 2nd tier of Others, I believe. It's basically free 40k XP for 2.5k seals. From experience, this 40k lasts for about 200k total experience before it wears of (or the 2 hours that the buff lasts).
- GC Supply/Provision Missions. The ones that change every 12(?) hours. Make sure you submit them in HQ for a nice increase! They tend to have fairly cheap materials from the market board and can give a nice amount of XP (for all DOH/DOL).
- I haven't tested this out myself, but apparently using a controller for gathering makes it heaps easier and less fixated than a regular mouse+keyboard.
- Most people tend to ignore trying to reach that 15% base HQ rate, I highly suggest you try to aim for a minimum of 85% Gather and 15% HQ rate on materials you want to spam gather on. Those HQ experience bonuses can definitely add up.
That's it! Now you know the tips and tricks I've learned and used for the past two weeks on my 50 Botanist.
Similar topics
» Gathering Nodes
» Crafting & Gathering
» Crafting and Gathering Preview
» FFX|V Patch 2.1 Information
» FFX|V Patch 2.1 Information
» Crafting & Gathering
» Crafting and Gathering Preview
» FFX|V Patch 2.1 Information
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