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Crafting

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Crafting Empty Crafting

Post by Eqoa Ronson Sat Jul 20, 2013 6:29 pm

So you wanna be a crafter in a realm reborn ey? Well you came to the right place! Everything you need to know about crafting is found right here!
How do I become a crafter?
Once you pass your level 10 story quest, you can gain different jobs and classes. Crafting classes are no exception. Basically, just like choosing any class for the first time, any Disciple of Hand class you pick up starts at level 1, and you begin the cycle of leveling up yet again. Luckily, crafting is fun (for us at least) and we found out some great tips to make leveling as quick and easy as possible.
Also, just like any combat class, you can switch into any Disciple of Hand class by changing your mainhand weapon.

Where are the crafting guilds?
The different guilds are located in different cities.
Talking to the guild receptionist in any guild should point you to the guildmaster. Who gives you a small task (Quest) to begin your career as a crafter!
Crafting: The basics
You can access your item recipes through your crafting log.

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Your crafting log acts a lot like your hunting log, which is different for each Disciple of Hand class you have. Similarly, completing an entry in your crafting log grants bonus EXP. More on this later.
Once you select an item you want to craft and press “Synthesize”, you will be brought to what we like to call the crafting mini-game interface. But first, here’s a small explanation of the different things found in the crafting UI.
Crafting UI Explanation
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The crafting Log
1. Class Selector
You can easily choose which crafting class you wish to use/level with this little selector.
2. Level Selector
“Recipe Level” shows you the recipes you have, sorted by levels, depending on what crafting class you selected above.
3. Recipe List
Clicking on the level selector now populates this field with the different recipes you have of the selected level.
4. Item Stats
This shows you a preview of how much durability the item starts with. Durability determines how many steps you can take “working” the item before you fail or succeed. Also you can see the items base “difficulty” to craft.
5. Base Quality Indicator
By selecting High quality base materials, you can increase the amount of quality the item has even BEFORE you begin crafting. This makes high quality base materials very valuable.
6. Materials Required
Here you can see the various materials you need to begin crafting. Pretty self-explanatory.
7. No Quality / High Quality Material Selector
These little boxes give you the choice whether you wish to use a No Quality or High Quality base material.
8. Synthesize Button
Clicking on this begins the actual crafting process. Pictured below.
Crafting UI
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1. Item preview
Shows you what item you’re crafting.
2. Current Step
Shows you how many times you have ‘worked’ this craft.
3. Durability
Shows current / max amount of durability. Durability goes down by 10 (normally) for every time you work the item. When it reaches zero, and the progress bar isn’t full – you fail the craft.
4. Material Condition
Material condition indicates how ‘responsive’ the current step is when trying to add quality. Normal grants no bonus, Perfect gives a huge bonus to quality if successful, and Poor material states should be avoided by waiting, or by adding synthesis.
5. Progress Bar
Shows you the current ‘completion’ level of the item you’re trying to craft. Adding to this bar is based on your Craftsmanship stat.
6. Quality Bar
Indicated how much ‘quality’ the item has. Note that there is no middle-ground. Either the item comes out as normal or high quality. You do not need 100% to get a HQ item. The higher the bar goes, the better chance you have in obtaining a HQ item (see the box above which says “HQ 2%”). You can increase this before you even start crafting by adding HQ base materials. Adding to this bar is based on your Control stat.
7. Quit
Cancels your current crafting attempt.
Crafting Actions
Disciple of Hand classes currently do not have traits, but they do have skills. Many skills are shared among all Crafting / Disciple of Hand. Below are a table of skills shared between all crafting classes.

NAMELEVELCOSTDESCRIPTION
Basic Synthesis
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1FreeIncreases Progress
Efficiency 100%
Success Rate 90%
Basic Touch
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524CPIncreases Quality
Efficiency 100%
Success Rate 70%
Masters Mend
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794CPRestores item durability by 30
Steady Hand
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922CPImproves action success rate by 20% for the next five steps
Inner Quiet
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1118CPGrants a bonus to control with every increase in Quality
Observe
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1312CPDo nothing for one step
Standard Touch
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1838CPIncreases Quality
Efficiency 125%
Success Rate 80%
Great Strides
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2132CPDoubles the efficiency of the next touch action
Effect Active for the next three steps
Masters Mend II
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33150CPRestores item durability by 60
Standard Synthesis
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3715CPIncreases Progress
Efficiency 150%
Success Rate 90%
Advanced Touch
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4352CPIncreases Quality
Efficiency 150%
Success Rate 90%
Each class currently offer three unique crafting skills, all learned at level 15, 25 and 43. Descriptions and discussions of these skills are found on their respective pages.
Check on your guildmaster every 5 levels
Just like combat classes, crafting classes also have class-specific quests. They seem to come every 5 levels as far as we could gather. Doing these give you a free equipment upgrade, as well as some important skills to be unlocked for your class. Usually, they also “send you on the right direction” if you feel lost about what to craft, or what kind of materials you need.
Crafting gear!?
Yes, you need gear to craft too. Crafting level isn’t the only thing to consider when trying to craft higher level stuff. Crafting gear plays a big part in increasing your crafting stats. The different crafting classes each have a unique Main and Off-hand weapon (Tools). For example, equipping a Saw makes you a carpenter, and it’s unique offhand tool is a Claw Hammer.
Obtaining the much sought after high-quality items will be nearly impossible without a great set of crafting gear.

 


Crafting Tools

In order to start crafting in your chosen discipline you must first equip the tool that belongs to that class. You're probably wondering where you can get hold of these tools but you need not worry about that. Once you join the guild of your choice you will be given a simple introductory quest where you speak to an NPC within the guild. This person will then give you the level 1 crafting tool for this class.

There will come a time when you need to upgrade your crafting tool to a better one, as your level gets higher. The first time is usually around level 5. These better tools can be obtained through crafting, from class quests, buying from other players or by visiting the shops below.

DisciplineLimsa LominsaGridaniaUl'dah
Alchemist (ALC)
Yoyobasa
(Saphire Avenue Exchange)
Armorer (ARM)
Syneyhil
(West Hawkers' Alley)
Blacksmith (BSM)
Syneyhil
(West Hawkers' Alley)
Carpenter (CRP)
Admiranda
(Rosewood Stalls)
Culinarian (CUL)
Syneyhil
(West Hawkers' Alley)
Goldsmith (GSM)
Yoyobasa
(Saphire Avenue Exchange)
Leatherworker (TAN)
Admiranda
(Rosewood Stalls)
Weaver (WEA)
Yoyobasa
(Saphire Avenue Exchange)




Levelling Up Your Crafting Class


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There are two main ways to level up crafting in FFXIV: ARR, which are Tradecraft guildleves and completing the crafting log. By using these you don't really need to grind your levels by making lots of useless items; however you can still do that if you want to.

The thing with guildleves and the crafting log is that they are limited. You will only gain 8 guildleves per day and they are shared with battle classes. It is better to keep these for leveling crafting and using one of the many other methods of leveling your battle classes. You can store up to 99 guildleves so you are not forced to use them or lose them every day.

The nice thing about crafting guildleves is they give a lot of EXP. The level 10 guildleve to the left will earn you 3872, plus they give you shards which you will use in crafting other items. Unlike in 1.0, you are not given the crafting materials needed to do the quest.



The way the crafting log works is that the first time you craft a recipe you will be given a bonus EXP reward, so by crafting everything in your log you will earn some nice EXP. But as the bonus is only on the first synthesis you will run out.

The alternative is old school grinding, which is very repetitive and boring, so we feel it is better to level up crafting at a slower pace entirely by guildleve and crafting log rather than this way. Hardcore players will tell you otherwise however, and that is the road to riches if you are playing on a fresh server. Being at the top of the leveling path is very rewarding, until you hit the cap and lots of people catch up.

If you do go down this route then you need to research which recipes will result in the lowest cost and use the least amount of materials. You will end up losing lots of money as you will end up selling your finished products to an NPC since players will not buy them fast enough.






Beginning a Synthesis

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To begin your synth, first open up your crating log. You will be presented with a window like the one on the left. From here you have a list of recipes that you are able to craft at your level.

The log will tell you how many of each material and shard is required in order to make the synth. If you don't have enough then you need to go buy or gather the materials. Once you have decided which recipe you want to produce and have gathered the materials for it you can start crafting it by clicking Synthesize. Once a recipe has been completed a tick will appear next to the recipe in the crafting log so that you know you have created that item before.




Crafting Mechanics

The crafting menu gives you a number of options and pieces of information about the item you are creating. It gives you your progress, its durability and its quality. As you use actions your progress will increase towards 100% while your durability decreases towards 0%. The goal is to reach 100% progress before 0% durability. Quality is only important if you are going for HQs.

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In FFXIV: ARR each crafting class has 14 abilities that can be used during a synthesis and they can also share some skills between classes. So which strategy you want to take depends on the difficulty of the recipe and how many levels you are above it. It also depends on whether you are going for HQs. Each action you use will take up CP (Crafting Points) and this will limit which abilities you are able to use. This is to stop you using nothing but the best abilities. We recommend you check out our DoH disciplines section for more details on abilities. However the main crafting abilities that you will be using are outlined below.

Basic Synthesis - This is the safety option. It has very little risk and is perfect if you just want to complete the recipe without caring about HQs.

Basic Touch - This ability is intended to be used if you are aiming for quality. The chance of success is lower than that of Basic Synthesis but you will gain quality on a successful action. This will not increase progress.

Master's Mend - This item will restore 30 durability, which in turn helps you complete a synthesis which you may have otherwise failed.

Observe - This does nothing, it just skips the turn and gives your synthesis a chance to recover from an unstable element. An unstable element results in very high quality losses when it explodes.

In the example above with the Amber gem, I used Basic Synthesis once followed by Basic Touch twice; this took me down to 10/40 durability with 45/87 progress left. This did not look great so I had to use Master's Mend, which took me back up to 40/40 durability. From here I then used an ability called Flawless Synthesis, which gives me 50% progress. This completed the synthesis.


HQ Crafting

HQ crafting in FFXIV: ARR is different to that in 1.0 in that there is now no Double Down option after you have completed the synthesis. This used to give a second chance at producing an HQ and destroy your NQ on a fail. Everything else remains the same. Quality is still super important. Quality is displayed in its own bar in the crafting window with a target at the end (2551 in the example below).

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When you start a synth your crafting bar will have an initial quality which is determined based on the quality of your materials. By using HQ materials your quality bar will begin partially filled, while all NQ materials will start it at 0. The goal here is to get as close to the target number as possible. The higher you get, the higher your chance of HQ.

Your chance is displayed as a percentage at the bottom of the crafting window. The scale isn't a simple percentage of the target number however, it's more complex than that and we aren't sure of the exact formula. If you reach the target then you will guarantee yourself an HQ, whereas anything lower will be based on the percentage chance.
Eqoa Ronson
Eqoa Ronson
Chief Admiral

Posts : 561
Age : 53
Location : Louisiana

http://www.raidersofeorzea.com

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