Conjurer
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Conjurer
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
Below is a list of current actions and traits for the Conjurer class as of beta phase 3 of FFXIV: A Realm Reborn and the levels they are earned. FFXIV: ARR has seen many changes to the battle system over what was in 1.23.
By completing quests the Conjurer can become a White Mage.
How do I become a conjurer!
You can choose it as a starting class, or by going to the conjurers guild once you hit level 15 in your story quest.
Where is the Conjurer guild?
The conjurer guild is located in Old Gridania.
What’s the best Conjurer race?
Mi’Qote Keepers of the Moon, or Lalafell Dunefolk.
What’s the best Conjurer god?
While it’s only speculation, you might as well pick Lymlaen or Oschon (Both the same). Also, Nopica or Althyk (Same).
What are the best crafting and gathering jobs for conjurer?
Weaver, Carpenter, and Botanist.
What advanced jobs require Conjurer?
Paladin: Gladiator (30) -> Conjurer (15)
Scholar: Arcanist (30) -> Conjurer(15)
White Mage: Conjurer (30) -> Arcanist (15)
What’s good conjurer stats build?
MND (Increases Healing), PIE (Mana Pool), VIT (HP Pool)
The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.
Below is a list of current actions and traits for the Conjurer class as of beta phase 3 of FFXIV: A Realm Reborn and the levels they are earned. FFXIV: ARR has seen many changes to the battle system over what was in 1.23.
By completing quests the Conjurer can become a White Mage.
How do I become a conjurer!
You can choose it as a starting class, or by going to the conjurers guild once you hit level 15 in your story quest.
Where is the Conjurer guild?
The conjurer guild is located in Old Gridania.
What’s the best Conjurer race?
Mi’Qote Keepers of the Moon, or Lalafell Dunefolk.
What’s the best Conjurer god?
While it’s only speculation, you might as well pick Lymlaen or Oschon (Both the same). Also, Nopica or Althyk (Same).
What are the best crafting and gathering jobs for conjurer?
Weaver, Carpenter, and Botanist.
What advanced jobs require Conjurer?
Paladin: Gladiator (30) -> Conjurer (15)
Scholar: Arcanist (30) -> Conjurer(15)
White Mage: Conjurer (30) -> Arcanist (15)
What’s good conjurer stats build?
MND (Increases Healing), PIE (Mana Pool), VIT (HP Pool)
CONJURER SKILLS | |||||||
NAME | LEVEL | CAST | RECAST | COST | RANGE / RADIUS | TYPE / AFFINITY | DESCRIPTION |
Stone | 1 | 2.5 | 2.5 | 133mp | 25y / 0y | Weaponskill / CNJ,THM,WHM | Deals earth dmg with a potency of 140. Additional Effect: Heavy +40% Duration: 20s |
Cure | 2 | 2 | 2.5 | 133mp | 30y / 0y | Ability / GLA,PGL,MRD,LNC, ARC,CNJ,THM,PLD,BRD,WHM | Restores target's HP. Cure Potency: 300 |
Aero | 4 | 0 | 2.5 | 159mp | 25y / 0y | Weaponskill /CNJ,THM,WHM | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time. Potency: 25 Duration 18s |
Cleric Stance | 6 | 0 | 5 | 0 | 0y / 0y | Ability /CJN,THM,WHM | Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse. |
Protect | 8 | 3 | 2.5 | 266mp | 30y / 15y | Ability / GLA,PGL,MRD,LNC, ARC,CNJ,THM,PLD,BRD,WHM | Increases the physical defence of all party members within range of target. Duration: 30m |
Medica | 10 | 2.5 | 2.5 | 319mp | 0y / 15y | Ability /CNJ,WHM | Restores own HP and the HP of all nearby party members. Cure Potency: 250 |
Raise | 12 | 8 | 2.5 | 798mp | 30y / 0y | Ability / GLA,PGL,MRD,LNC, ARC,CNJ,THM,PLD,BRD,WHM | Resurrects target to a weakened state. Cannot be used when in combat. |
Fluid Aura | 15 | 0 | 30 | 0 | 5y / 0y | Weaponskill / CNJ,WHM | Deals water damage with a potency of 150. Additional Effect: 15-yalm knockback and Bind. Duration: 6s |
Esuna | 18 | 2.5 | 2.5 | 186mp | 0y / 0y | Ability / CNJ,WHM | Cures a single detrimental effect from target. Additional Effect: 20% chance next Esuna will cost no MP |
Stone II | 22 | 2.5 | 2.5 | 186mp | 25y / 0y | Weaponskill / CNJ,WHM | Deals earth damage with a potency of 170. |
Repose | 26 | 2.5 | 2.5 | 212mp | 30y / 0y | Ability / CNJ,WHM | Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
Cure II | 30 | 0 | 2.5 | 266mp | 30y / 0y | Ability / CNJ,WHM | Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Cure III will restore critical HP. Duration: 15s |
Stoneskin | 34 | 3 | 2.5 | 399mp | 30y / 0y | Ability / GLA,PGL,MRD,LNC, ARC,CNJ,THM,PLD,BRD,WHM | Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP. |
Shroud of Saints | 38 | 0 | 180 | 0 | 0y / 0y | Ability / CNJ,WHM | Reduces enmity by half. Additional Effect: Refresh Refresh Potency: 60 Duration: 15s |
Cure III | 42 | 2.5 | 2.5 | 399mp | 30y / 4y | Ability / CNJ,WHM | Restores HP of all party members within range of target. Cure Potency: 400 |
Aero II | 46 | 2.5 | 2.5 | 292mp | 25y / 0y | Weaponskill / CNJ,WHM | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time. Potency: 40 Duration 12s |
Medica II | 50 | 3.5 | 3 | 665mp | 0y / 20y | Ability / CNJ,WHM | Restores own HP and the HP of all nearby party members. Cure Potency: 350 Additional Effect: Regen Cure Potency: 50 Duration: 15s |
CONJURER TRAITS | ||
NAME | LEVEL | DESCRIPTION |
Enhanced Mind | 8 | Increases mind by 2. |
Enhanced Mind II | 14 | Increases mind by 4. |
Proshell | 16 | Adds increased magic defense to Protect effect. |
Increased Action Damage | 20 | Increased based action damage by 10%. |
Enhanced Mind III | 24 | Increased mind by 6. |
Enhanced Raise | 28 | Allows the casting of Raise while engaged in battle. |
Freecure | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. |
Graniteskin | 36 | Increases Stoneskin effectiveness to 18%. |
Increased Action Damage II | 40 | Increased base action damage by 30%. |
Overcure | 44 | Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. |
Enhanced Shroud of Saints | 48 | Increases Shrouds of Saints refresh potency to 80. |
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