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Conjurer

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Conjurer Empty Conjurer

Post by Eqoa Ronson Sat Jul 20, 2013 4:43 pm

Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.

Below is a list of current actions and traits for the Conjurer class as of beta phase 3 of FFXIV: A Realm Reborn and the levels they are earned. FFXIV: ARR has seen many changes to the battle system over what was in 1.23.

By completing quests the Conjurer can become a White Mage.

Conjurer Conjur10



How do I become a conjurer!
You can choose it as a starting class, or by going to the conjurers guild once you hit level 15 in your story quest.

Where is the Conjurer guild?
The conjurer guild is located in Old Gridania.

What’s the best Conjurer race?
Mi’Qote Keepers of the Moon, or Lalafell Dunefolk.

What’s the best Conjurer god?
While it’s only speculation, you might as well pick Lymlaen or Oschon (Both the same). Also, Nopica or Althyk (Same).

What are the best crafting and gathering jobs for conjurer?
Weaver, Carpenter, and Botanist.

What advanced jobs require Conjurer?
Paladin: Gladiator (30) -> Conjurer (15)
Scholar: Arcanist (30) -> Conjurer(15)
White Mage: Conjurer (30) -> Arcanist (15)

What’s good conjurer stats build?
MND (Increases Healing), PIE (Mana Pool), VIT (HP Pool)

CONJURER SKILLS
NAME
LEVELCASTRECASTCOSTRANGE / RADIUSTYPE / AFFINITYDESCRIPTION
Stone
Conjurer Ffxiv-15
12.52.5133mp25y / 0yWeaponskill / CNJ,THM,WHMDeals earth dmg with a potency of 140.
Additional Effect: Heavy +40% Duration: 20s
Cure
Conjurer Ffxiv-16
222.5133mp30y / 0yAbility / GLA,PGL,MRD,LNC,
ARC,CNJ,THM,PLD,BRD,WHM
Restores target's HP. Cure Potency: 300
Aero
Conjurer Aero10
402.5159mp25y / 0yWeaponskill /CNJ,THM,WHMDeals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 25
Duration 18s
Cleric Stance
Conjurer Ffxiv-17
60500y / 0yAbility /CJN,THM,WHMSwaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect
Conjurer Ffxiv-18
832.5266mp30y / 15yAbility / GLA,PGL,MRD,LNC,
ARC,CNJ,THM,PLD,BRD,WHM
Increases the physical defence of all party members within range of target.
Duration: 30m
Medica
Conjurer Ffxiv-19
102.52.5319mp0y / 15yAbility /CNJ,WHMRestores own HP and the HP of all nearby party members.
Cure Potency: 250
Raise
Conjurer Ffxiv-20
1282.5798mp30y / 0yAbility / GLA,PGL,MRD,LNC,
ARC,CNJ,THM,PLD,BRD,WHM
Resurrects target to a weakened state. Cannot be used when in combat.
Fluid Aura
Conjurer Ffxiv-21
1503005y / 0yWeaponskill / CNJ,WHMDeals water damage with a potency of 150.
Additional Effect: 15-yalm knockback and Bind. Duration: 6s
Esuna
Conjurer Ffxiv-22
182.52.5186mp0y / 0yAbility / CNJ,WHMCures a single detrimental effect from target.
Additional Effect: 20% chance next Esuna will cost no MP
Stone II
Conjurer Ffxiv-23
222.52.5186mp25y / 0yWeaponskill / CNJ,WHMDeals earth damage with a potency of 170.
Repose
Conjurer Ffxiv-24
262.52.5212mp30y / 0yAbility / CNJ,WHMInflicts target with Sleep. Duration: 30s
Cancels auto-attack upon execution.
Cure II
Conjurer Ffxiv-25
3002.5266mp30y / 0yAbility / CNJ,WHMRestores target's HP. Cure Potency: 500
Additional Effect: 15% chance next Cure III will restore critical HP. Duration: 15s
Stoneskin
Conjurer Ffxiv-26
3432.5399mp30y / 0yAbility / GLA,PGL,MRD,LNC,
ARC,CNJ,THM,PLD,BRD,WHM
Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP.
Shroud of Saints
Conjurer Ffxiv-27
38018000y / 0yAbility / CNJ,WHMReduces enmity by half. Additional Effect: Refresh
Refresh Potency: 60 Duration: 15s
Cure III
Conjurer Ffxiv-28
422.52.5399mp30y / 4yAbility / CNJ,WHMRestores HP of all party members within range of target.
Cure Potency: 400
Aero II
Conjurer Ffxiv-29
462.52.5292mp25y / 0yWeaponskill / CNJ,WHMDeals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 40
Duration 12s
Medica II
Conjurer Ffxiv-30
503.53665mp0y / 20yAbility / CNJ,WHMRestores own HP and the HP of all nearby party members.
Cure Potency: 350
Additional Effect: Regen Cure Potency: 50
Duration: 15s
CONJURER TRAITS
NAME
LEVELDESCRIPTION
Enhanced Mind
Conjurer Conjur10
8Increases mind by 2.
Enhanced Mind II
Conjurer Conjur11
14Increases mind by 4.
Proshell
Conjurer Conjur12
16Adds increased magic defense to Protect effect.
Increased Action Damage
Conjurer Conjur13
20Increased based action damage by 10%.
Enhanced Mind III
Conjurer Conjur14
24Increased mind by 6.
Enhanced Raise
Conjurer Conjur15
28Allows the casting of Raise while engaged in battle.
Freecure
Conjurer Conjur16
32Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Graniteskin
Conjurer Granit10
36Increases Stoneskin effectiveness to 18%.
Increased Action Damage II
Conjurer Conjur17
40Increased base action damage by 30%.
Overcure
Conjurer Conjur18
44Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP.
Enhanced Shroud of Saints
Conjurer Conjur19
48Increases Shrouds of Saints refresh potency to 80.
Eqoa Ronson
Eqoa Ronson
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Posts : 561
Age : 53
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http://www.raidersofeorzea.com

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Conjurer Empty Re: Conjurer

Post by Eqoa Chrissie Tue Nov 26, 2013 2:47 am

Just finished my 30 Duty qst. Very Happy 
Eqoa Chrissie
Eqoa Chrissie

Posts : 33
Age : 55
Location : Philadelphia

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