Primary Stats
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Primary Stats
Primary Stats
Strength (STR) – Melee Physical Damage.
Dexterity (DEX) – Ranged Physical damage. (Only seems to affect archer)
Vitality (VIT) – HP Pool. (THIS DOES NOT INCREASE MARAUDER DAMAGE IN ARR!)
Intelligence (INT) – Attack Magic Potency.
Mind (MND) - Healing Magic Potency.
Piety (PIE) – MP Pool
Attribute Points
From level 10 onwards as you level up you will gain attribute points which you can assign to the six main stats of STR, DEX, VIT, INT, MND and PIE. It is important to understand where to put these attribute points as they will significantly affect your performance in battle.
As a general guide the primary stat for each class should be as follows:
In FFXIV ARR, stat points are granted at level 10 (3 points) and every even level after that. (12,14,16,18). If we get 3 points every tenth level, up to 50 that’s a total of 31 stats points that you can put in.
You also seem to gain 1 point in all stats every level.
Still, the main source of stat points will be gear. Most of the fine-tuning and customization will come from materia (and of course stat points you gain for allocation getting to 50)
Secondary Stats
Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.
Offensive Properties
Defensive Properties
Physical Properties
Physical Resistances
Mental Properties
PvP Properties
Gathering Stats
Crafting Stats
Elemental Resists
Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.
In FFXIV: A Realm Reborn, the stats that each class uses were simplified, this means that your classes have less which they need to focus on. But it also removes concepts such as Archer requiring Piety. The following is a full list of stats and what they do in FFXIV: ARR.
Strength (STR) – Melee Physical Damage.
Dexterity (DEX) – Ranged Physical damage. (Only seems to affect archer)
Vitality (VIT) – HP Pool. (THIS DOES NOT INCREASE MARAUDER DAMAGE IN ARR!)
Intelligence (INT) – Attack Magic Potency.
Mind (MND) - Healing Magic Potency.
Piety (PIE) – MP Pool
Attribute Points
From level 10 onwards as you level up you will gain attribute points which you can assign to the six main stats of STR, DEX, VIT, INT, MND and PIE. It is important to understand where to put these attribute points as they will significantly affect your performance in battle.
As a general guide the primary stat for each class should be as follows:
Class | Primary Stat |
Archer | Dexterity (DEX) |
Gladiator | Vitality (VIT) |
Lancer | Strength (STR) |
Marauder | Vitality (VIT) |
Pugilist | Strength (STR) |
Arcanist | Intelligence (INT) |
Conjurer | Mind (MND) |
Thaumaturge | Intelligence (INT) |
- NOTE: That since we have not personally leveled a non-legacy character to 50 in beta phase 3, these numbers could possibly be HIGHER or LOWER.
You also seem to gain 1 point in all stats every level.
Still, the main source of stat points will be gear. Most of the fine-tuning and customization will come from materia (and of course stat points you gain for allocation getting to 50)
Secondary Stats
Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.
Offensive Properties
- Accuracy – Your chance to successfully land attacks.
- Critical Hit Rate - Your chance to critically hit.
- Determination - Affects damage dealt by all attacks and HP recovered by spells.
Defensive Properties
- Defense – Overall physical damage reduction. (Mainly gained through equipment)
- Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
- Magic Defense - Overall Magical damage reduction. (Mainly gained through equipment)
Physical Properties
- Attack Power – Your overall physical damage capability.
- Skill Speed – Reduces recast time of weapon skills.
Physical Resistances
- Slashing - Resistance to slashing type damage. (Axes, swords?)
- Piercing – Resistance to piercing damage. (Spears, arrows?)
- Blunt – Resistance to blunt type damage. (Fists, Staves?)
Mental Properties
- Attack Magic Potency - Your overall magic damage capability.
- Healing Magic Potency – Your overall healing capability.
- Spell Speed – Reduces cast time of magical skills.
PvP Properties
- Morale – ?
- Crafting & Gathering Stats
Gathering Stats
- GP – Increases GP, which allows you to cast gathering skills.
- Gathering – Increases chance to successfully gather an Item
- Perception – Increases chance to gather high quality items.
Crafting Stats
- CP - Increases CP, which allows you to cast crafting skills.
- Craftsmanship – Increases the amount gained to reach a successful synthesis.
- Control – Increases the amount of quality gained when using “Basic Touch”.
Elemental Resists
- Fire - Reduce amount of Fire elemental damage taken.
- Ice - Reduce amount of Ice elemental damage taken.
- Wind - Reduce amount of Wind elemental damage taken.
- Earth - Reduce amount of Earth elemental damage taken.
- Lightning - Reduce amount of Lightning elemental damage taken.
- Water - Reduce amount of Water elemental damage taken.
Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.
In FFXIV: A Realm Reborn, the stats that each class uses were simplified, this means that your classes have less which they need to focus on. But it also removes concepts such as Archer requiring Piety. The following is a full list of stats and what they do in FFXIV: ARR.
Stat | Description |
Strength (STR) | Increases melee attack power and the percentage of damage mitigated by block and parry. |
Dexterity (DEX) | Increases ranged attack power and the chance of blocking or parrying an attack. |
Vitality (VIT) | Increases maximum HP. |
Intelligence (INT) | Increases attack magic potency. |
Mind (MND) | Increases healing magic potency. |
Piety (PIE) | Increases maximum MP. |
Fire | Reduces the amount of damage received from fire-aspected attacks. |
Ice | Reduces the amount of damage received from ice-aspected attacks.n |
Wind | Reduces the amount of damage received from wind-aspected attacks. |
Earth | Reduces the amount of damage received from earth-aspected attacks. |
Lightning | Reduces the amount of damage received from lightning-aspected attacks. |
Water | Reduces the amount of damage received from water-aspected attacks. |
Accuracy | Increases the accuracy of physical and magical attacks. |
Critical Hit Rate | Increases the probability that an attack will deal critical damage. |
Determination | Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells. |
Attack Power | Increases the amount of damage dealt by physical attacks. |
Skill Speed | Reduces the recast time of weaponskills. |
Attack Magic Potency | Increases the amount of damage dealt by spells. |
Healing Magic Potency | Increases the amount of HP recovered by spells. |
Spell Speed | Reduces the cast and recast times of spells. |
Defense | Reduces the amount of damage received from physical attacks. |
Parry | Increases the probability that an attack will be blocked or parried. |
Magic Defense | Reduces the amount of damage received from magical attacks. |
Slashing | Reduces the amount of damage received from slashing attacks. |
Piercing | Reduces the amount of damage received from piercing attacks. |
Blunt | Reduces the amount of damage received from blunt attacks. |
Morale | Reduces the amount of damage received from other players' attacks. (PvP stat) |
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